Commit ·Social fitness ·Product Design

Fitness, made social

Designing the first experience for a social fitness app built around challenges, shared stakes and accountability.

1st
product designer
6
month internshipthrough 2025
4,000+
beta users
LAUNCH
Acceleratorbacked the company
The Commit characters dropping in one by one and lining up
CommitAI

Challenge a friend. Put something on it. Show up.

CommitAI, internship, 2025.

CommitAI concept teaser, opening on the November 2025 home screen
RoleProduct designer
Year2025
StageEarly product and beta
01 · The starting point

A strong character, with people in the background.

When I joined, the founders were exploring a fitness app with a cloud mascot at its centre. People could challenge friends to exercise, follow their progress and bet on whether they would complete a workout.

The character gave the idea personality. But I felt the experience needed to make the people, and their commitments, more prominent.

Early · ArenaEarly Arena screen: a yellow and cream feed of upcoming challenges, with the cloud mascot on one card and betting buttons
Early · RewardEarly reward screen: 'You did it!!' above a large 3D cloud mascot, with coins won and a share option

Early explorations gave the mascot a leading role across the arena and reward experience.

02 · Giving the characters a clearer role

Let the people bring the energy.

I introduced simpler characters that kept the founders’ playful vision while letting the relationships between people give the app its energy.

The characters could guide users and celebrate progress, but the challenger, the commitment and the workout carried the story.

Who leads each moment
The characters
  • Guide users
  • Celebrate progress
  • Carry the humour
The story
  • The challenger
  • The commitment
  • The workout
Playful at the edges, clear at the centre
Prototype · Challenge a friendPrototype: choosing play-off, picking a friend from the list, and the challenge being sent with a 59-minute timer and share button
People and actions up front. Choose play-off, pick a friend, commit. The person you are challenging is the focus, not the mascot.
Prototype · Sign-upSign-up screen where a small mint character peeks in from the bottom edge
Characters at the edges. They introduce a moment and step aside for the task.
Brand at launch

A Jester with a point

Alongside the product experience, I helped shape how CommitAI would present itself at launch. We used the Jester brand archetype to guide its humour and tone.

I designed characters, the logo and a visual direction that could carry that personality across the app and its go-to-market materials.

Logo · You vs who?Animated Commit logo: the cloud character rolls into the O, with the line You vs who?
The logo. The character becomes the O, so the humour is part of the name.
03 · Improving the beta experience

What the beta surfaced

Feedback from the beta showed that choosing and setting up a challenge took too many steps, especially when someone was about to work out. People also struggled to give the screen their full attention mid-set. Separately, AI posture recognition did not always count repetitions reliably.

Beta finding

Too many steps to start

Beta finding

Hard to follow mid-set

Technical constraint

Rep counts not always reliable

What changed

Settings and start, on one screen

I addressed the setup friction by bringing time, repetitions and the start action onto one Customise screen after a challenge was selected. That made the path into a workout more direct.

The recognition issue remained a technical constraint; the redesigned flow did not resolve it.

Revised · CustomisePrototype: opening Customize, setting the time with a picker, then Go Live Now into a 3-2-1 countdown
One challenge, three settings. Set the time, tap Go Live, and the countdown starts.
Takeaways

What I took forward

Over six months, I helped shift CommitAI from a mascot-led idea towards an experience centred on challenging another person and following through. The simpler characters and Jester-inspired identity kept its humour, while the product flows gave the commitment itself more prominence.

Beta feedback then helped me refine the route into a workout and distinguish design friction from the recognition issue still to solve.

CommitAI was later renamed and repositioned. This case documents the product stage I worked on in 2025.

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