The New School Parsons logoBusiness Strategy·Art Marketplace

A design market: The Foundry

The Foundry began as an exchange for leftover studio materials. Ten interviews challenged that idea and led us to a marketplace for graduating designers’ finished work. I led the pivot, developed the business model and designed the buyer experience. The five-year financial model projected what the marketplace would need to earn; it was not a measured result.

50+
user interviews
students, alumni, galleries, buyers
3
week pivot
material exchange to marketplace
3
revenue streams
two subscriptions, one commission
5
year financial model
unit economics through to net margin
Role
Business & Strategy Lead
Team
5Amber · Ren · Tanya · Syan · Surbhi
Duration
12 weeks
Output
Pitch deck, 5-year model
The Problem

A market that never clears.

Graduating designers invest time and money in physical work that may be shown for only a week at a degree show before going into storage. Interviews pointed to interest in discovering emerging designers, but few established routes for buyers to find and purchase that work. We saw an opportunity to connect the two beyond the show itself.

Black and white photo of a design student installing a wire mesh sculpture in a studio
Supply with no channel · one exhibition window, then storage

“We only have very few ways to meet new / young talent each year.”

Anthony · Gallery owner
Market Validation

Why New York, and why the lower-priced end.

90%of US art sales by value happen in New York
84%of collectors most often buy at the lower-priced end
29,000+art and design graduates leave New York schools each year

Buyers, budget and supply sit in one city, and the supply refreshes every spring.

The Pivot

We killed the first business model in week three.

01

Wasteful practices in our professions

02

Material exchange platform

03

The business model pivoted

04

MVP release

Swipe the timeline →

We first proposed an exchange for surplus studio materials. Across ten interviews, aesthetics mattered more to potential buyers than the materials’ sustainability. Trust in recycled stock was low, and we could not identify a clear budget for scrap. We shifted to finished work: something buyers could assess, designers wanted to sell and a marketplace could earn a commission from.

Proposed go-to-market roadmap

Not executed. These were the next steps the pitch proposed.

  • Beta with 2 schools and 50 designers
  • Growth estimated at 5 to 10% month on month
  • Expansion to further schools across New York
Business Model

How we create value.

The Foundry is an online gallery where schools list their graduates' work and buyers purchase it directly, so the platform earns on every sale it makes possible.

Three revenue lines. Commission carries the model, subscriptions cover the floor.

School Subscription

$10,000 / 500 students / yr

Individual Subscription

$120 / yr

Sales Commission

30% of sale / product
The Product

A room you shop, not a grid you scroll.

Animated walkthrough of The Foundry: gallery room with hotspots, product page, artist profile

Walkthrough: gallery room, product page, artist profile.

The Foundry homepage: a furnished gallery room with circular hotspots over each piece and a tooltip reading Ergo Chair
Every piece is a hotspot
Product page for Into the Wild Painting, oil on canvas, $1850, with dimensions, exhibit and certificate of authenticity
Price, provenance, certificate of authenticity
Artist profile page for Nandini Barr with bio, quote and featured works
Follow the maker past graduation
Financial Viability

Projected revenue and cost.

The model assumed an average artwork price of $1,000 and a 30% commission, or $300 per sale. It also assumed school subscriptions and 2,100 sales in Year 1. These figures produced a viable projection on paper, but interviews at this scale could not validate the price, sales volume, commission or subscription demand.

Projected revenue (Year 1)$788,000
Transaction commissions$630,000
Subscriptions, school and individual$158,000
Projected cost (incl. $69,500 initial)$750,400
Salaries & wages$560,000
Advertising & marketing$140,000
Cost of goods sold and other$50,400
Projected net income (Year 1)$37,600
Projected revenue and net income
Five years, USD
00.5M1.0M1.5M2.0M$788k$38kYear 1$985k$161kYear 2$1.23M$304kYear 3$1.54M$494kYear 4$1.92M$743kYear 5
RevenueNet income
Projected net margin
Revenue +25% a year, cost +12%
0%10%20%30%40%4.8%Year 116.3%Year 224.7%Year 332.1%Year 438.6%Year 5
Net income as a share of revenue

The next test would have been whether schools could supply enough work and whether buyers would return after the degree-show season.

Open the full five-year income statementFive-year income statement for the Foundry platform with revenue, cost and net income by year
Reflection

What I would change.

01

Build it multi-tenant, one storefront per school, so each campus runs its own shopfront. The school becomes the hub that facilitates the sale.

02

Validate every assumption we priced on. The $1,000 artwork price, the 30% commission and the $10,000 school subscription were all assumed from user interviews at a much smaller scale.

03

Estimate the customer acquisition leverage we would need to keep artists and creatives on the platform after they graduate.

The projection made the opportunity look viable. The next step would have been testing whether schools could reliably supply work, and whether buyers would return beyond the annual degree-show cycle.